Thursday, March 21, 2013
Modeling Reality With Virtual Worlds
Virtual worlds are used for creating an alternative life simulated on a gaming platform. Avatars are created to represent people in the virtual worlds. Locations from the real world are recreated to create the synthetic experience of living an alternative lifestyle. An article from the Wall Street Journal by Stephanie Simon, "The Avatar II: The Hospital" explains that the virtual world technology is being used for training student nurses and doctors. The situations and appearances are set up to simulate sick patients in a hospital setting. Generally Virtual reality worlds are used as leisure gaming enjoyment, professional training tools and as a meeting ground for all sorts of interaction such as business, friendships, relationships, etc. Another article from CNN.com called, "Going to Virtual Office in Second Life" by Mark Tutton says that the Second Life virtual world is working on creating a new tool that allows businesses to conduct meetings virtually. Virtual Reality worlds seem to offer a much cheaper way of living than reality does. Virtual Reality worlds are fun, easy to use, gives you a chance at a life you never had or can never have, allows you to interact with others easier and create a sense of community with people who share interest with you. On the other hand, they can encourage withdrawal from reality, depression, loneliness due to real life disassociation and lack of real life experiences. Virtual Worlds are a playground for creativity, as a persons abilities and creative resources are limitless. The future of Virtual Reality Worlds are moving towards a more realistic look and feel of the reality created. Which I believe would mirror the action film "Surrogates" starring Bruce Willis.
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